#include "dkglVector4.h"

using namespace std;

namespace DKGL
{
    const Vector4 Vector4::ZERO( 0, 0, 0, 0 );
	const Vector4 Vector4::POS_MAX((numeric_limits<Real>::max)(), (numeric_limits<Real>::max)(), (numeric_limits<Real>::max)(), (numeric_limits<Real>::max)());
	const Vector4 Vector4::NEG_MAX(-(numeric_limits<Real>::max)(), -(numeric_limits<Real>::max)(), -(numeric_limits<Real>::max)(), -(numeric_limits<Real>::max)());
}
